Rubbing the lamp gives the option of adding experience to a skill of your choice. Simply put, the armour will now degrade every 0.6 seconds whilst in combat and will only ever last a maximum of 60 minutes in combat.The lamp is a reward from the Genie random event and cannot be traded or banked. We've now changed the way the degradation timer works so it operates in line with each game cycle. This wasn't great for anyone that was intending to use the PvP armours to hybrid, or swap to gain a boost in offence/defence. Previously, the armours would always degrade by 1 minute each time a piece was swapped out. This naturally kept them a rare item, which helped to hold their value. One of the main things that kept the PvP armours so exclusive was the fact that as soon as one was equipped, it was tied to that player forever, until it turned to dust. They would offer no special bonuses for having the full set equipped. The fee to unlock the PvP armours, making them wearable but untradeable, would be as follows:Įach piece of the PvP armour sets would require 80 Defence to equip and would last for 1 hour of combat before fully disintegrating. This means that in any Player vs NPC (PvM) activity, you would only gain the defensive bonuses of the gear. We want to offer the PvP armours as a more exclusive PvP item so we’d like to propose them as having no offensive bonuses when not attacking a player. However, PvP armours can never be repaired - once they degrade they disintegrate and leave the game entirely! Much like Barrows equipment, these items degrade. Each piece of the PvP armours are tradeable but they cannot be equipped until a fee has been paid - once this fee is paid the item will instantly become wearable, but is no longer tradeable. Known to be some of the best defensive gear in the game, they come with a great cost. You can then decide whether or not it's worth getting rid of one of your existing keys for one on the floor, etc.īy far the most iconic drops the Revenants had were the Ancient Warrior's equipment (also known as PvP armour and weapons). Keys would have an "Inspect" option on them, this option is available while they are on the floor or in your inventory.You will still need to run over and pick it up. When killing a player with Loot Keys enabled, the key would be dropped in the way you'd expect normal loot to drop from a kill.Keys can be redeemed at a bank, similar to Deadman keys, or destroyed.A player can hold up to 5 keys at once, after which PvP drops will revert to normal functionality until they have either redeemed or destroyed a key.Loot keys turn all the loot you'd normally get from a player in the wilderness or PvP worlds into the form of a key, which will only use up 1 inventory slot. The Loot Key Scroll is a new tradeable item dropped by Revenant NPC's found within the Revenant Caves which can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys". Instead of applying scaling stats, the amulet would simply apply a scaling flat damage boost to all attack styles (Melee, Ranged and Magic) from +0% when uncharged, to +20% when fully charged. The amulet when uncharged would have the same offensive stats as an Amulet of fury, however, these stats would not change based on your % of hitpoints missing. This means it will not work when fighting against NPC's but will provide great bonuses for anyone in a PvP situation that is willing to risk having lower hitpoints. Players will need to have the amulet equipped and be in combat with another player for a set amount of time to “charge” it before strength bonus kicks in. The Amulet of Peril is a new tradeable rare drop from Revenant NPC's which has the ability to increase your strength bonus based on how low your active hitpoints are whilst in PvP combat. What if the same concept could be applied to gear? We wanted the Revenant caves to be high risk, high reward in terms of loot.
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